solid construct menu

subtract


Purpose
When this toggle button is active, the next solid to be added to the environment will be subtracted from the currently active part of the tree. The interaction with that part of the tree will be such that the volume of the solid that is added to the tree is removed from the volume of the currently active part of the tree.

Usage
Click the subtract toggle button to activate it. A solid (e.g. ball) can now be selected to subtract it from the currently active part of the tree. The new selected solid will be placed at the right side of the currently active part of the tree.

Comments
The main reason for using a subtraction is to make holes in or cut parts away from existing objects. One of the following functions has to be activated in order to deactivate subtract: new/fix solid, union, group, intersect or overlay. This function can be used in combination with the following buttons: ball, cone, cylinder, cube, torus, text, ff extrusion, ff rotation, ff patch, get solid, import nurbs, particles, particlefield and spline-skin. The example shows a cube from which a cylinder is subtracted. Please note that it is possible to animate objects created by subtraction in the same way as any other object.

See also
undo, new/fix solid, group, union, intersect, overlay.

Example

A cube from which a cylinder is subtracted equals a cube with a hole in it.