____________________________________________________________________________________
.dys .ens solids .dyn .enn NURBS .dyw .enw windows and cameras
still files:
_s.dys _s.ens solid _grid.dys _grid.ens grid data _x.dyw _x.enw camera 1, side window _y.dyw _y.enw camera 2, top window _z.dyw _z.enw camera 3, front window
ani(mation) files:
_na.dys _na.ens solid _grid.dys _grid.ens grid data _ac.dyw _ac.enw animation data _ax.dyw _ax.enw camera 1, side window _ay.dyw _ay.enw camera 2, top window _az.dyw _az.enw camera 3, front window
save solid or save active:
_s.dys _s.ens solid
save camera:
_x.dyw _x.enw camera 1, side window _y.dyw _y.enw camera 2, top window _z.dyw _z.enw camera 3, front window
save lights:
_l.dys _l.ens lights
save texture:
.dlt .elt texture .dlm .elm map
save freeform:
.pth .net freeform data
save nurbs
_p.dyn _p.enn NURBS model
save (animation) track:
_na.trk animation track
save picture:
.tif TIFF format image file .tga TARGA format image file
render 3d:
.vox GIG's 3D image file format
VRML 1.0:
.wrl VRML 1.0 file format
Other files that may be encountered:
layout.txt tmplayout.txt screen lay-out .pgsz page size .bwf wire frame flipbook _S.dys _S.ens default spline _F.dys _F.ens default field _P.dys _P.ens default particle system
____________________________________________________________________________________